Project Timeline

  1. Phase 1: Conceptualisation and pre-production
    • Brainstorming sessions to explore phobia themes and narrative ideas.
    • Define the scope and objectives of the project.
    • Establish roles and responsibilities.
  2. Phase 2: Design and development
    • Sound Art:
      • Create a library of phobia-related sound effects.
      • Experimentation with spatial audio techniques to enhance immersion.
      • Iterate and refine sound effects whenever possible based on feedback from the VR team.
    • VR Development:
      • Creating game environments using Unity and VR development tools.
      • Synchronisation of audio and visual elements.
      • Implementing interactive game mechanics and phobia related challenges.
    • 3D Asset Creation:
      • Modelling and texturing objects and environments related to phobias.
      • Optimising the performance and visual fidelity of 3D assets in the game engine.
      • Ensuring consistency between visual and audio elements.
  3. Phase 3: Integration and testing
    • Integrate sound effects, spatial audio and 3D assets into the game environment.
    • Fine-tune the audio-visual synchronisation and immersive player experience.
    • Conduct playtesting and gather feedback for further refinement.

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