Oculus asset managment + efficiency & performance optimisation

  • Performance optimisation goals
    1. Profiling and optimising rendering performance
    2. Efficient use of system resources (CPU and GPU)
    3. Minimising latency and frame loss
  • Asset Management
    1. Texture compression and optimisation
    2. Level of detail (LOD)
    3. Asset caching and streaming – reduce load times
  • Debugging
    1. Analysis of frame timing, GPU utilisation and CPU spikes
    2. Memory management and detection of memory leaks
  • Workflow optimisation
    1. Collaboration tools and techniques for efficient team communication
    2. Version control best practices to ensure seamless iteration and code management
    3. Automation and scripting to increase productivity and reduce repetitive tasks

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