by Sting Wang
- Performance optimisation goals
- Profiling and optimising rendering performance
- Efficient use of system resources (CPU and GPU)
- Minimising latency and frame loss
- Asset Management
- Texture compression and optimisation
- Level of detail (LOD)
- Asset caching and streaming – reduce load times
- Debugging
- Analysis of frame timing, GPU utilisation and CPU spikes
- Memory management and detection of memory leaks
- Workflow optimisation
- Collaboration tools and techniques for efficient team communication
- Version control best practices to ensure seamless iteration and code management
- Automation and scripting to increase productivity and reduce repetitive tasks