Issues I noticed:
- a slight lag between the visual elements and the corresponding sound effects in our VR game.
- Some interactions were confusing or unintuitive, resulting in a slight disruption to the overall flow of the game.
- The balance of difficulty levels in the game. Some sections proved to be too challenging, leading to player frustration, while other areas were relatively easy and could lead to player boredom.
- certain imperfections in the cohesiveness of the story elements.
Overall, the imperfections we encountered in creating our collaborative VR game did not diminish the significance of our achievement. These imperfections point the way to optimisation and provide us with the opportunity to continue to improve.